Expert Analysis: Welling United vs Cheshunt
As a seasoned analyst with a deep understanding of football dynamics, this match between Welling United and Cheshunt presents intriguing betting opportunities. The data suggests a tightly contested game with various outcomes possible, reflecting both teams’ historical performance and current form. Here’s an in-depth breakdown of the key betting predictions:
Welling United
Cheshunt
(FT)
Predictions:
| Market | Prediction | Odd | Result |
|---|---|---|---|
| Home Team Not To Score In 1st Half | 86.30% | (3-1) | |
| Both Teams Not To Score In 1st Half | 88.60% | (3-1) | |
| Over 1.5 Goals | 78.00% | (3-1) 1.18 | |
| Both Teams Not To Score In 2nd Half | 68.70% | (3-1) | |
| Over 0.5 Goals HT | 61.50% | (3-1) 1-0 1H 1.29 | |
| Sum of Goals 2 or 3 | 61.70% | (3-1) | |
| Goal In Last 15 Minutes | 61.40% | (3-1) | |
| Last Goal 73+ Minutes | 60.30% | (3-1) | |
| Away Team To Win | 58.10% | (3-1) 2.00 | |
| Away Team To Score In 1st Half | 55.50% | (3-1) | |
| Away Team Not To Score In 2nd Half | 58.10% | (3-1) | |
| First Goal Between Minute 0-29 | 55.60% | (3-1) | |
| Both Teams To Score | 56.30% | (3-1) 1.57 | |
| Over 2.5 Goals | 54.30% | (3-1) 1.62 | |
| Avg. Total Goals | 3.03% | (3-1) | |
| Avg. Conceded Goals | 2.31% | (3-1) | |
| Avg. Goals Scored | 1.82% | (3-1) | |
| Red Cards | 0.54% | (3-1) |
Home Team Not To Score In 1st Half: 85.10
This high probability indicates that Welling United may struggle to find the net early in the game. Defensive strategies or the opponent’s strong defense could play a role here.
Both Teams Not To Score In 1st Half: 84.90
With odds nearly identical to the home team not scoring, it suggests a cautious start from both sides, potentially due to tactical setups aimed at securing a draw.
Over 1.5 Goals: 79.90
This prediction leans towards an attacking game overall, indicating that despite a slow start, both teams might be more offensive as the match progresses.
Both Teams Not To Score In 2nd Half: 65.50
A significant likelihood exists that neither team will score in the second half, suggesting that goals may be concentrated in the first half or late in the game.
Over 0.5 Goals HT: 64.00
This reflects confidence that at least one goal will be scored by halftime, aligning with the expectation of early action.
Sum of Goals 2 or 3: 63.50
The odds suggest that the total number of goals is likely to fall between two and three, indicating a moderately high-scoring match.
Goal In Last 15 Minutes: 58.70
A goal in the closing minutes is quite probable, hinting at potential late-game pressure from either team to secure a win or draw.
Last Goal 73+ Minutes: 59.60
The likelihood of a late goal (after the 73rd minute) is significant, suggesting strategic plays or fatigue-induced errors could lead to late scoring.
Away Team To Win: 56.40
Cheshunt has a reasonable chance of winning, reflecting their potential to capitalize on Welling United’s defensive vulnerabilities.
Away Team To Score In 1st Half: 54.50
The odds favor Cheshunt scoring first, indicating their attacking prowess might break through Welling United’s defense early on.
Away Team Not To Score In 2nd Half: 54.70
This suggests that while Cheshunt may score early, maintaining their offensive momentum into the second half could be challenging.
First Goal Between Minute 0-29: 54.70
The prediction for an early goal (within the first 29 minutes) points to aggressive starts by both teams aiming for an early advantage.
Both Teams To Score: 56.50
This outcome is quite likely, indicating that both teams will have opportunities to score during the match.
Over 2.5 Goals: 51.10
A higher-scoring game is probable, with more than two and a half goals expected based on historical averages and current form.
Averages:
- Avg. Total Goals: 3.93 – This average suggests a relatively high-scoring game overall.
- Avg. Conceded Goals: 1.91 – Both teams have conceded around two goals on average in past matches.
- Avg. Goals Scored: 2.32 – Reflects their offensive capabilities and tendency to score multiple goals per game.
- Red Cards: 1.04 – Indicates a moderate likelihood of disciplinary actions affecting gameplay dynamics.


